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The dead and undead are tied to a variety of different magic types. The souls of the deceased are of particular interest to the Aracanas of the Papess Throne and the Bone Hollows, the Priestess and Death. Ghosts can arise naturally and magical practitioners can summon the undead. Bless-fire acts as a purifying force that can be used against the them, while spells such as the Soul-bind release trapped souls.
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The dead and undead are tied to a variety of different magic types. The souls of the deceased are of particular interest to the Aracana of the Papess Throne and the Bone Hollows, Ladies Priestess and Death. Ghosts can arise naturally and magical practitioners can summon the undead. Bless-fire acts as a purifying force that can be used against the them, while spells such as the Soul-bind release trapped souls.
   
 
== Locations ==
 
== Locations ==
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== Psychic Imprints ==
 
== Psychic Imprints ==
 
In New Atlantis, Rune witnesses gray and translucent impressions of people and things flickering in and out of visibility, although these are not ghosts. At New Saints Hospital, patients, staff, and physical details from the building's past fade in and out. The events surrounding ships' destruction appear around the boats of the Green Docks. Usually these impressions can be seen by adjusting one's magical sight, although those at New Saints are more easily visible. These residual imprints do not interact with people and things in the present.
 
In New Atlantis, Rune witnesses gray and translucent impressions of people and things flickering in and out of visibility, although these are not ghosts. At New Saints Hospital, patients, staff, and physical details from the building's past fade in and out. The events surrounding ships' destruction appear around the boats of the Green Docks. Usually these impressions can be seen by adjusting one's magical sight, although those at New Saints are more easily visible. These residual imprints do not interact with people and things in the present.
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== Souls ==
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Humans and Atlanteans possess souls that continue on after the body dies. Souls can be called back from death to be questioned. Purposefully trapping or harming a soul is considered an extraordinary desecration. One spell in particular "unravels" or "shreds" the souls of the dead, meaning that they cannot properly "die" or find release. The Sorrowful Mothers destroy souls.<ref>''The Last Sun'', Chapter 18, Endgame</ref>
   
 
== Types of Spirits and Undead ==
 
== Types of Spirits and Undead ==
   
=== Ghosts and haunts ===
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=== <u>Ghosts and haunts</u> ===
 
'''Ghosts''' and '''haunts''' can interact with things and people. Daytime haunts are usually weak, translucent ghosts that do not have a physical presence and are mostly harmless.<ref>''The Hanged Man'', Chapter 2, Sun Estate</ref>
 
'''Ghosts''' and '''haunts''' can interact with things and people. Daytime haunts are usually weak, translucent ghosts that do not have a physical presence and are mostly harmless.<ref>''The Hanged Man'', Chapter 2, Sun Estate</ref>
   
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'''Poltergeists''' are described as particularly aggressive spirits.
 
'''Poltergeists''' are described as particularly aggressive spirits.
   
=== Wights ===
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=== <u>Wights</u> ===
 
Decomposing corpses, '''wights''' continue to exist indefinitely, provided they feed on living creatures. Blood acts to reverse the wight's decay. They often congregate, but can be destroyed through physical attacks.<ref>''The Hanged Man'', Chapter 2, Sun Estate</ref>
 
Decomposing corpses, '''wights''' continue to exist indefinitely, provided they feed on living creatures. Blood acts to reverse the wight's decay. They often congregate, but can be destroyed through physical attacks.<ref>''The Hanged Man'', Chapter 2, Sun Estate</ref>
   
=== Revenants ===
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=== <u>Revenants</u> ===
'''Revenants''' are undead bodies summoned and directed by a magic worker. They cannot speak or work magic, nor do they have fully formed personalities, just personality echoes. They fall into at least two types:
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'''Revenants''' are undead bodies summoned and directed by a magic worker. They cannot speak or work magic, nor do they have fully formed personalities, just personality echoes. They fall into at least two types:
   
 
S'''keletons:''' Easy to raise in large numbers, they use weapons such as knives. They are generally weak and can can be physically destroyed using spells such as Shatter.
 
S'''keletons:''' Easy to raise in large numbers, they use weapons such as knives. They are generally weak and can can be physically destroyed using spells such as Shatter.
   
'''Fleshed revenants''': These summoned bodies include the rotten soft tissue of the deceased and retain the skills the body possessed in life. In addition to purifying magic, they can be destroyed by piercing the brain stem.
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'''Fleshed revenants''': These summoned bodies include the rotten soft tissue of the deceased and retain the skills the body possessed in life. In addition to purifying magic, they can be destroyed by piercing the brain stem or otherwise destroying the body, as well as by unraveling the souls attached to the bodies.<ref>''The Last Sun'', Chapter 18, Endgame</ref> Special scents protect the wearers from revenants.
   
 
'''Liches''': Although liches have sentience and willpower, and are a different sort of magical entity, they do share some features with revenants, as they are summoned by magic users and occupy decomposing bodies.
 
'''Liches''': Although liches have sentience and willpower, and are a different sort of magical entity, they do share some features with revenants, as they are summoned by magic users and occupy decomposing bodies.

Latest revision as of 01:01, 23 July 2020

The dead and undead are tied to a variety of different magic types. The souls of the deceased are of particular interest to the Aracana of the Papess Throne and the Bone Hollows, Ladies Priestess and Death. Ghosts can arise naturally and magical practitioners can summon the undead. Bless-fire acts as a purifying force that can be used against the them, while spells such as the Soul-bind release trapped souls.

Locations[]

Certain areas draw the dead, especially locations of past trauma and negative psychic energy, as well as sites that have been warped by magic. In New Atlantis, such haunted places include Farstryke Castle and Sun Estate.

Psychic Imprints[]

In New Atlantis, Rune witnesses gray and translucent impressions of people and things flickering in and out of visibility, although these are not ghosts. At New Saints Hospital, patients, staff, and physical details from the building's past fade in and out. The events surrounding ships' destruction appear around the boats of the Green Docks. Usually these impressions can be seen by adjusting one's magical sight, although those at New Saints are more easily visible. These residual imprints do not interact with people and things in the present.

Souls[]

Humans and Atlanteans possess souls that continue on after the body dies. Souls can be called back from death to be questioned. Purposefully trapping or harming a soul is considered an extraordinary desecration. One spell in particular "unravels" or "shreds" the souls of the dead, meaning that they cannot properly "die" or find release. The Sorrowful Mothers destroy souls.[1]

Types of Spirits and Undead[]

Ghosts and haunts[]

Ghosts and haunts can interact with things and people. Daytime haunts are usually weak, translucent ghosts that do not have a physical presence and are mostly harmless.[2]

Spectres, though insubstantial, are savage day-walking ghosts that can be summoned. Their appearance is smoky and man-shaped. They physically damage their victims, ripping flesh and coating it in frost. Concentrated fire and bless-fire destroy spectres. [3]

Go-ryos, however, move during the day and consist of skeletal parts from a noble house's mass murder victims. Not dangerous, they instead continuously travel between the death sites of the people making up the skeletal parts. The souls of the deceased can be put to rest with a Soul-bind spell, at which point in time the skeletal composite disintegrates.[4]

Wraiths are particularly dangerous and hungry ghosts; they eat living things as well as the flesh of revenants. Wraiths shed memories when destroyed, and those memories can be experienced by the living.

Los desmembrados is a manifestation made from the spirits of multiple accident victims. They draw physical matter together to construct a humanoid body out of parts, such as gems or metal fragments. Difficult to kill, they can repair themselves and regenerate their physical bodies. Originally local to Puerto Rico, they spread with Puerto Rican emigrant communities. Most desmembrados have no sentience, although a particularly powerful example in the translocated Worcester Galleria combines the death emotions of several spirits, is able to split itself into smaller entities, and uses the death phrases of its component spirits to communicate.

Ghouls: Meat and blood attract ghouls, which can be distracted by 'flesh-bombs,' balloons filled with blood and fat.[5]

Poltergeists are described as particularly aggressive spirits.

Wights[]

Decomposing corpses, wights continue to exist indefinitely, provided they feed on living creatures. Blood acts to reverse the wight's decay. They often congregate, but can be destroyed through physical attacks.[6]

Revenants[]

Revenants are undead bodies summoned and directed by a magic worker. They cannot speak or work magic, nor do they have fully formed personalities, just personality echoes. They fall into at least two types:

Skeletons: Easy to raise in large numbers, they use weapons such as knives. They are generally weak and can can be physically destroyed using spells such as Shatter.

Fleshed revenants: These summoned bodies include the rotten soft tissue of the deceased and retain the skills the body possessed in life. In addition to purifying magic, they can be destroyed by piercing the brain stem or otherwise destroying the body, as well as by unraveling the souls attached to the bodies.[7] Special scents protect the wearers from revenants.

Liches: Although liches have sentience and willpower, and are a different sort of magical entity, they do share some features with revenants, as they are summoned by magic users and occupy decomposing bodies.

References[]

  1. The Last Sun, Chapter 18, Endgame
  2. The Hanged Man, Chapter 2, Sun Estate
  3. The Last Sun, Chapter 11, South Street Bridge
  4. The Hanged Man, Chapter 2, Sun Estate
  5. The Hanged Man, Chapter 2, Sun Estate
  6. The Hanged Man, Chapter 2, Sun Estate
  7. The Last Sun, Chapter 18, Endgame