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== Regions == |
== Regions == |
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− | Certain areas have stronger background magic than others. Atlantis had one of the strongest natural concentrations of magic in the world, an almost palpable force. The wild landscape of the Amazon possesses "deep and strange magic,"<ref>''The Last Sun'', Chapter 12, Rurick</ref> and it is compared to the Westlands, described as a "physical embodiment of magic."<ref>''The Last Sun'', Chapter 12, Rurick</ref> Many parts of the world |
+ | Certain areas have stronger background magic than others. Atlantis had one of the strongest natural concentrations of magic in the world, an almost palpable force. The wild landscape of the Amazon possesses "deep and strange magic,"<ref>''The Last Sun'', Chapter 12, Rurick</ref> and it is compared to the Westlands, which is itself described as a "physical embodiment of magic."<ref>''The Last Sun'', Chapter 12, Rurick</ref> Many parts of the world contain local magical species, as well as regional variants of magic workers, such as the magicians in South America. |
− | In areas where magic is not naturally immanent, an alternative source of magical energy |
+ | In areas where magic is not naturally immanent, an alternative source of magical energy, or "deconsecrated power," is found at sites of past trauma. These potent sites can be imported using translocation spells. |
== Disruptions == |
== Disruptions == |
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− | Certain places |
+ | Certain places confuse or hinder magic, particularly places infused with wild magic. The Convocation's prisoner cells and the Anchorite's court also interfere with it. <ref>''The Last Sun'', Chapter 6, New Saints</ref> |
− | Magic can be completely disrupted by |
+ | Magic can be completely disrupted by shielded rooms and lead walls, null spaces and null lines, warded manacles, and particularly strong magical boundaries. Coal, coral, and obsidian hinder magical creatures.<ref>''The Last Sun'', Chapter 7, Cubic Dreams</ref> |
+ | == Willpower == |
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+ | A person's willpower is their magical essence.<ref>''The Last Sun'', Chapter 4, </ref> Willpower, when combined with words, gestures, or objects, creates a spell.<ref>''The Last Sun'', Chapter 9, </ref> |
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== Types of Magic == |
== Types of Magic == |
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− | * sigil magic |
+ | * '''sigil magic''' |
+ | ** [https://the-tarot-sequence.fandom.com/wiki/Sigil_Magic Sigil magic] is the most common type of magic employed by Atlanteans. It involves storing spells inside artifacts and releasing them when needed. |
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* bloodline magic |
* bloodline magic |
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* disciplines |
* disciplines |
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− | * |
+ | * '''ritualized magic''' |
+ | **Some magic requires a combination of words, gestures, writing, or paraphernalia to enact a spell-caster's will. These include, for example, [[summoning]], the creation of portals, and the creation of companion bonds. |
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* prophecy |
* prophecy |
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* wild magic |
* wild magic |
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* life magic |
* life magic |
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* death magic |
* death magic |
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+ | * holy magic |
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* hearth magic |
* hearth magic |
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* time magic |
* time magic |
Revision as of 01:50, 16 July 2020
Magic is a supernatural force in the world. It occurs naturally and can be located in certain places, species, and bloodlines. Magic also can be actively shaped and controlled.
Regions
Certain areas have stronger background magic than others. Atlantis had one of the strongest natural concentrations of magic in the world, an almost palpable force. The wild landscape of the Amazon possesses "deep and strange magic,"[1] and it is compared to the Westlands, which is itself described as a "physical embodiment of magic."[2] Many parts of the world contain local magical species, as well as regional variants of magic workers, such as the magicians in South America.
In areas where magic is not naturally immanent, an alternative source of magical energy, or "deconsecrated power," is found at sites of past trauma. These potent sites can be imported using translocation spells.
Disruptions
Certain places confuse or hinder magic, particularly places infused with wild magic. The Convocation's prisoner cells and the Anchorite's court also interfere with it. [3]
Magic can be completely disrupted by shielded rooms and lead walls, null spaces and null lines, warded manacles, and particularly strong magical boundaries. Coal, coral, and obsidian hinder magical creatures.[4]
Willpower
A person's willpower is their magical essence.[5] Willpower, when combined with words, gestures, or objects, creates a spell.[6]
Types of Magic
- sigil magic
- Sigil magic is the most common type of magic employed by Atlanteans. It involves storing spells inside artifacts and releasing them when needed.
- bloodline magic
- disciplines
- ritualized magic
- Some magic requires a combination of words, gestures, writing, or paraphernalia to enact a spell-caster's will. These include, for example, summoning, the creation of portals, and the creation of companion bonds.
- prophecy
- wild magic
- life magic
- death magic
- holy magic
- hearth magic
- time magic
- weather magic
- cantrips
- wards
- oaths