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(Types of Magic)
(willpower, summoning)
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Certain places can confuse or hinder magic, particularly places infused with wild magic. The Convocation's prisoner cells and the Anchorite's court also interfere with it. <ref>''The Last Sun'', Chapter 6, New Saints</ref>
 
Certain places can confuse or hinder magic, particularly places infused with wild magic. The Convocation's prisoner cells and the Anchorite's court also interfere with it. <ref>''The Last Sun'', Chapter 6, New Saints</ref>
   
Magic can be completely disrupted by: shielded rooms and lead walls, null spaces and null lines, warded manacles, and particularly strong magical boundaries. Coal, coral, and obsidian can hinder magical creatures.<ref>''The Last Sun'', Chapter 7, Cubic Dreams</ref>
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Magic can be completely disrupted by: shielded rooms and lead walls, null spaces and null lines, warded manacles, and particularly strong magical boundaries. Coal, coral, and obsidian can hinder magical creatures.<ref>''The Last Sun'', Chapter 7, Cubic Dreams</ref>
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  +
== Willpower ==
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A person's willpower is their magical essence.<ref>''The Last Sun'', Chapter 4, </ref> Willpower, when combined with words, gestures, or objects, creates a spell.<ref>''The Last Sun'', Chapter 9, </ref>
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== Types of Magic ==
 
== Types of Magic ==
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* disciplines 
 
* disciplines 
 
* ritual magic
 
* ritual magic
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**Some magic requires a combination of words, gestures, writing, or paraphernalia to enact a magic user's will. These include, for example, [[summoning]], the creation of portals, and the creation of companion bonds.
 
* prophecy
 
* prophecy
 
* wild magic
 
* wild magic

Revision as of 02:00, July 12, 2020

Magic is a supernatural force in the world. It occurs naturally and can be located in certain places, species, and bloodlines. Magic also can be actively shaped and controlled.

Regions

Certain areas have stronger background magic than others. Atlantis had one of the strongest natural concentrations of magic in the world, an almost palpable force. The wild landscape of the Amazon possesses "deep and strange magic,"[1] and it is compared to the Westlands, which is itself described as a "physical embodiment of magic."[2] Many parts of the world contain local magical species, as well as regional variants of magic workers, such as the magicians in South America.

In areas where magic is not naturally immanent, an alternative source of magical energy, or "deconsecrated power," is found at sites of past trauma. These potent sites can be imported using translocation spells.

Disruptions

Certain places can confuse or hinder magic, particularly places infused with wild magic. The Convocation's prisoner cells and the Anchorite's court also interfere with it. [3]

Magic can be completely disrupted by: shielded rooms and lead walls, null spaces and null lines, warded manacles, and particularly strong magical boundaries. Coal, coral, and obsidian can hinder magical creatures.[4]

Willpower

A person's willpower is their magical essence.[5] Willpower, when combined with words, gestures, or objects, creates a spell.[6]


Types of Magic

  • sigil magic
    • Sigil magic is the most common type of magic employed by Atlanteans. It involves storing spells inside artifacts and releasing it when needed.
  • bloodline magic
  • disciplines 
  • ritual magic
    • Some magic requires a combination of words, gestures, writing, or paraphernalia to enact a magic user's will. These include, for example, summoning, the creation of portals, and the creation of companion bonds.
  • prophecy
  • wild magic
  • life magic
  • death magic
  • holy magic
  • hearth magic
  • time magic
  • weather magic
  • cantrips
  • wards
  • oaths

Quotes

References

  1. The Last Sun, Chapter 12, Rurick
  2. The Last Sun, Chapter 12, Rurick
  3. The Last Sun, Chapter 6, New Saints
  4. The Last Sun, Chapter 7, Cubic Dreams
  5. The Last Sun, Chapter 4,
  6. The Last Sun, Chapter 9,
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