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Magic is a supernatural force in the world. It occurs naturally and can be located in certain places, species, and bloodlines. Magic also can be actively shaped and controlled.

Regions Edit

Certain areas have stronger background magic than others. Atlantis had one of the strongest natural concentrations of magic in the world, an almost palpable force. The wild landscape of the Amazon possesses "deep and strange magic,"[1] and it is compared to the Westlands, which is itself described as a "physical embodiment of magic."[2] Many parts of the world contain local magical species, as well as regional variants of magic workers, such as the magicians in South America.

In areas where magic is not naturally immanent, an alternative source of magical energy, or "deconsecrated power," is found at sites of past trauma. These potent sites can be imported using translocation spells.

Disruptions Edit

Certain places confuse or hinder magic, particularly places infused with wild magic. The Convocation's prisoner cells and the Anchorite's court also interfere with it. [3]

Magic can be completely disrupted by shielded rooms and lead walls, null spaces and null lines, warded manacles, and particularly strong magical boundaries. Coal, coral, and obsidian hinder magical creatures.[4]

Willpower Edit

A person's willpower is their magical essence.[5] Willpower, when combined with words, gestures, or objects, creates a spell.[6]

Types of Magic Edit

  • sigil magic
    • Sigil magic is the most common type of magic employed by Atlanteans. It involves storing spells inside artifacts and releasing them when needed.
  • bloodline magic
  • disciplines 
  • ritualized magic
    • Some magic requires a combination of words, gestures, writing, or paraphernalia to enact a spell-caster's will. These include, for example, summoning, the creation of portals, and the creation of companion bonds.
  • prophecy
  • wild magic
  • life magic
  • death magic
  • holy magic
  • hearth magic
  • time magic
  • weather magic
  • cantrips
  • wards
  • oaths

Quotes Edit

References Edit

  1. The Last Sun, Chapter 12, Rurick
  2. The Last Sun, Chapter 12, Rurick
  3. The Last Sun, Chapter 6, New Saints
  4. The Last Sun, Chapter 7, Cubic Dreams
  5. The Last Sun, Chapter 4,
  6. The Last Sun, Chapter 9,
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